Aeternae ✱ Arachne ✱ Chimera ✱ Dragon ✱ Dryad
Fae ✱
Faun ✱ Harpy ✱
Merrow ✱ Naga ✱ Puca
Sagani ✱ Turnskin ✱ Vampire
MONSTER NOTE
▪ Sagani may only take traits corresponding to one element: water, air/wind, fire, or earth/stone. Mixed-element Sagani do not exist. Within those elements, players are welcome to take inspiration from related mythology, however.
MONSTER PERKS
▪ Controlled intangibility. All Sagani, save for Gnomes, can take on an intangible form such as a living puddle of water, a will-o-wisp of flame, or a silvery wind to evade danger, travel faster, or escape detection. They cannot interact with the physical world in this form. Gnomes are the only ones who cannot become intangible, but in return, they can cover themselves in stone or gemstone to escape even the black touch of the Cwyld. None of them can remain in this form for longer than a max of six hours, if they're skilled. A Sagani who remains intangible or stone-cloaked for too long risks getting stuck that way.
▪ Control of their individual element, use of it for offense and defense, and resistance to their own element. Water magic can only feed an Undine, a Salamander in a wildfire is happy as a clam, etc.
▪ Since Sagani are not fully physical beings, toeing the line between the physical and the spirit, they are resistant to most poisons.
▪ More susceptible to magical attacks, but less susceptible to physical ones.
WEAKNESSES
▪ Weakness to their opposing element. See this chart for elemental strengths - fire is strong against air, air is strong against earth, etc. Reverse it for weaknesses.
▪ Power that ebbs and flows with the seasons. Sylphs are stronger in the windy spring, Salamanders are stronger in the summer, Gnomes are stronger in the autumn when the earth grows more bare, and Undines are stronger in the winter when the seas rage. This means they are weaker in their opposite season, and will find it more difficult to use their abilities.
▪ Prone to emotional outbursts that cause bursts of elemental magic. Un-Bonded Sagani or Sagani during the full moons are more likely to experience strong emotions such as anger, upset, or even joy, and lose control of their powers, risking property damage or hurting people, or risking not being able to use their powers at all for a time.
Sagani (sah-gah-nee) originally hailed from the islands of Diasteros to the far southeast of Geardagas, though after the arrival of a ship from the archipelago, Aefenglom now boasts the only Sagani population on the continent. Elemental beings who always seem a little otherworldly, Sagani are subclassed into one of four different types, depending on their elemental affinity: Undine are the Sagani of water; Gnomes are the Sagani of earth, rock, and gemstones; Salamanders are the Sagani of fire; and Sylphs are the Sagani of wind and air.

▪ An affinity for one of four elements (water, fire, air, earth). This will determine the particulars of the Sagani's subclass, physical changes, and abilities.
▪ For all: Some parts of the body like hair or extremities will turn somewhat translucent, though will remain solid, and optionally can take on tinges of color corresponding to their element. This lends an otherworldly air to them.
▪ For all: Long, pointed, elf-like ears. These may optionally be tipped with a color corresponding to their element.
▪ For all: Unnaturally bright, jewel-like eyes that change color to match their element, and glow when they use their innate abilities.
▪ For all: Hair changes to living fire, a pale breeze, a fall of water, or gem-like filaments depending on their element.
▪ For all: Control of their element. This improves with time and practice using it; their control over their abilities is shaky to begin with. This translates to fairly typical elemental magic. Sylphs can create a light breeze up to a furious gale. Salamanders can control and create fire, from lighting a candle to starting a blazing wildfire. Undines can draw and condense water from the air or create waves and shapes of water, and those with fine control can drown a person on land with nothing more than humidity. Gnomes can cause tremors to significant earthquakes, as well as create spikes and shapes of dirt and stone.
▪ For all: During full moons, Sagani take on a more extreme spirit-like, far less human form made up of their element - a being made of fire, a being made of the wind, a being of water, or a being of stone or gemstone. Appearances can vary wildly even between Sagani of the same element, in that some may be able to keep more of their shape than others, and they will all find that their magic runs wilder as well, more difficult to control. Fighting their instincts will make it much harder to remain tangible and in control of themselves.

▪ For Sylphs: Small, feathered wings on the feet or sides of the head that allow them to generate a breeze to lift themselves into the air and fly.
▪ For Salamanders: Scales like tiny patches of hardened lava with bright veins between them grow on the forearms, legs, face, or other parts of the body. These scales are harder and protective.
▪ For Gnomes: The ability to cover and retract a hard outer shell all over their body, made of stone or gemstone, essentially becoming a statue, unable to move until they retract their shell. In return, they're granted safety from nearly everything, including the Cwyld. Gnomes in statue form cannot be infected.
▪ For Undines: Limited shapeshifting ability while in the water. They can change their shape into other people, animals or even inanimate objects, but not their coloring or voice, essentially taking on the form they want to shift into but made of living water.
▪ For all: Various elemental cosmetic features, including limited, minor traits from animals associated with their element, like fish fins for an Undine or feathers on a Sylph.
▪ For all: Psychological changes corresponding with common conceptions about their element. Salamanders may become more hot-headed, Undines may become more calm under pressure, Sylphs may be more flighty, Gnomes could become more stubborn, etc.
▪ For all: A more helpful, benevolent nature. Sagani are widely known in Diasteros as good-hearted, guardian creatures, who want to protect the innate magic of the world and the people who draw on it.
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