NPC CONTACT

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While the Bonded pair are particularly busy - between their everyday work for the Coven and Parliament, and looking for answers to new arrivals' questions - they've placed a mailbox outside the Coven gates for anyone to leave a letter for them. These can be non-urgent queries, updates for Nessie or Mhairi, requests for in-person appointments, etc.
You can also reach them both by watch now! They've gotten their own, and will answer at their earliest availability. However, if your message or request for them is time sensitive, it's always recommended that you seek them out at the Coven itself, especially to reach Miss Nessie. Relaying messages through Parliament can be difficult, but this is also an option, if Mhairi is currently attending a session.
If you wish to interact with Nessie and Mhairi outside of the intro logs, please comment here. You have the option of handwaving the IC interaction to OOCly ask what questions your character might have for them, for us to summarize an answer for, or you can request an IC thread. Simply specify in your comment's subject IC or OOC, comment to the specific NPC you'd like to contact, and we'll respond accordingly. If you're looking to speak to both, please respond to the toplevel below.
Face-to-face IC interactions are granted in special OOC circumstances, such as follow-ups to quests, investigations, or a previous thread. OOC "handwaving" of a face-to-face interaction is still good to go!

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Disregard the delay on the mod's end - our apologies, FC!]Graves -
Tomorrow, then! Please join us at the Temese Gate, where the river passes through the Wall, bright and early. The Guard has an outpost at every gate, but you'll find the river offers us the largest and most vulnerable of them. Best to not close a door on a river - not at all hours, anyways!
There's a fair bit of distance between us and the worst of the Cwyld, but you'll find plenty of roaming Shades out in the No Man's Land between the Wilde and our city. Most are warded off by the magic of the Wall, you understand, but some find themselves so far gone that they don't fear much, let alone a wall that buffers back what they are. Those are the wild beasties we deal with.
Been some time since a person in their right mind got so bold as to try and raid the city herself, but they make attempts on the slums and outlying settlements; if we can offer them protection, then we should, as they deserve it just as much as those in the Wall would.
But the City Guard also acts as a sort of law enforcement within the Walls, since the military had been disbanded to devote resources to different threats. There's an underbelly to every city, Graves, and for as proud of Æfenglom I am, even I can't deny she's got one of her own.
We're looking forward to seeing what you can do for Æfenglom, sir. Welcome aboard.
Captain K.